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		I decided to do this thread because of some misconceptions I keep running into regarding wind drift with airguns…. The comments inevitably blame the wind drift that plagues us on the low velocities, and consequent long flight times to the target…. In fact, airguns often operate in a “sweet spot” in terms of low wind drift…. Think I’m crazy?…. Consider this…. The amount of drift is not proportional to the flight time, but rather to the DIFFERENCE in flight time between the real world and what would happen to the same pellet/bullet starting from the same velocity in a vacuum…. The higher the drag, for a given Sectional Density, the quicker the projectile slows down, so the greater the difference between its flight time in air and in a vacuum…. The problem is, that the drag increases many fold as the projectile breaks the “Sound Barrier”…. There are several Drag Models, which represent various shapes, and here are a few “drag curves” showing that rapid increase in drag in the Transonic Region (Mach 0.8-1.2)…. If we use a typical drag curve, represented by the G1 Model (the orange line above)…. and then use various Ballistics Coefficients, we can plot the wind drift for various muzzle velocities over any range…. I chose 200 yards because that is what is used at the Extreme Benchrest event, just run in Arizona…. Here is what happens for BC’s of 0.05, 0.10, 0.20, and 0.40…. which spans pretty much anything we might see in airguns…. These charts are for a 10 mph crosswind, calculated using the JBM Ballistics Calculator…. http://www.jbmballistics.com/cgi-bin/jbmtraj_drift-5.1.cgi The first thing you will notice is how important the BC is for reducing wind drift…. The biggest influence on BC is the Sectional Density of the bullet, with the shape of secondary importance…. Pellets or roundball might behave roughly like the yellow curve, a chunky slug like a 100 gr. in .357 cal might be like the blue curve, a long thin bullet like a 90 gr. .257 would be something like the orange curve, and a very well designed boattail spitzer might be like the grey line…. The other thing that is apparent is that the drift does NOT get less as the velocity increases above what we usually run with airguns…. In fact, it gets WORSE as we push Supersonic, and you have to reach velocities unheard of with airguns to get back down to the same amount of wind drift we get…. Counterintuitive maybe, but FACT…. Let’s concentrate on bullets we might use at the BigBore shoot at the EBR…. The important thing here is to look at the velocity where the wind drift is at a minimum…. For any BC we might use at that event, shot at 200 yards, the least wind drift occurs when using a muzzle velocity of about 900 fps…. True, the curves are pretty flat either side of that (particularly with a high BC)…. but you have to push the bullets more than twice that velocity before the drift once again drops to what we achieve with the velocities we already use…. So, when you are cursing the wind when shooting an airgun…. don’t blame it on the low velocities we use…. You are looking in the wrong place if you do…. Instead, you need to be looking at a bullet with a better BC…. When shooting around that 900 fps velocity, if you double the BC, you will cut the wind drift roughly in half…. The actual MV you choose will be governed mostly by where your bullet shoots the most accurately…. Anything between 800-1100 fps makes sense, but the closer you stay to 900, the less drift you will have to deal with…. Yes, the trajectory won’t be as flat as if you push the bullet at 1050 fps, but gravity is a constant and can be allowed for by zeroing your scope…. The wind is anything BUT constant, so IMO you need all the help you can get…. Bob 
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